So today I thought I would finally take some of my own advice (see my previous two posts) and finally start a project that I’ve had stewing in my head for over a year. There is a lot of work to do on this one, but I’ll share just what I put together today, and one secret that I learned.
(I should note, all of this is still REALLY rough, so no terms are final yet, just working ones). So the project that I started today has a lot to do with resource management. Each person will have a unique character, but they will function very similarly. For each character there will be three tracks: mind, will, and strength (shown as red, blue, and green below). In each of these tracks you will have resources (cubes) that can be spent to do an action. Each action will have a cost, you pay the cost and it moves to the second column of circles. Now, say you run out in the first column. You can STILL do the action, but spending from the second column to the final oval triggers a couple of things. First, those cubes become unrecoverable during the game (this is a campaign game in the works, so you would get it all back the next game), and you have to roll some dice for a risk (you’re tired and overextending yourself). I’m hoping the far right rectangle would be used to track player base stats. As one last note the small circles on the left will show the symbols corresponding to the actions available for that type of resource.

But, the most important part of today was the secret I learned. Drawing that up and putting together this post, together, took around 20-25 minutes. So, here is my suggestion (and my commitment for myself). Do you ever have just 10 minutes? Write down 3 new ideas. Do you have 20 minutes? Make a sketch of an idea. 30 or more? Well, you get the picture. 😉
Let me know your thoughts, suggestions, or comments!